- Sep 29, 2017
- 917
- 1,477
Rofl. What am I looking at.This is a Trap
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Rofl. What am I looking at.This is a Trap
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if your PC can run a gangbang scene currently in the 3d bedroom, nothing coming in v3.0 will be much more performance intensive than that.I mean, I understand the idea, as in you get to see the different actions taking place - as well as NPCs doing their idle stuff - and then scenes happen within that, compared to how at the moment actions are just a loading bar that you see filling up (regardless of what the action IS) unless a scene is triggered.
I'm just worried that it's going to be a h u g e jump in terms of work, both for Vinfamy to put together (there's everything from shopping, eating, studying, gambling...) and for peoples PCs to be able to handle - especially for those on weaker systems who can only just run lifeplay as it is.
Well, I was speaking from the perspective of it performance already being touch-and-go even with PP, shadows, internal res, etc all pushed down to the minimum (plus a few other tweaks I'm familiar with in UE4 games). That being said, if it's not likely to be any tougher than gangbang scenes, then it shouldn't be toooo much of a slideshow. Thanks for the quick reply though!if your PC can run a gangbang scene currently in the 3d bedroom, nothing coming in v3.0 will be much more performance intensive than that.
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The game's editing language doesn't recognize tabs, < if > < end if > these must be preceded by spacesYou don't have permission to view the spoiler content. Log in or register now.
Why does this continue to trigger even after the variable is over 0? I created the .lpstat and the counter goes up after the event but then it happens again. Is there something I'm missing?
Oh, they are. Its just how it copied to the post here.The game's editing language doesn't recognize tabs, < if > < end if > these must be preceded by spaces
What is wardenbitch?You don't have permission to view the spoiler content. Log in or register now.
Why does this continue to trigger even after the variable is over 0? I created the .lpstat and the counter goes up after the event but then it happens again. Is there something I'm missing?
Yep, it's a .lpstat i made!What is wardenbitch?
If wardenbitch is just a local variable in your script, it's not going to get remembered after SceneEnd()
only stats, global variables and actor variables get saved after scenes finish
Maybe it's a stat? Then it needs a wardenbitch.lpstat file (i.e. when you Esc > Edit Stats, you should see it on the list). Also it should be OTHER: wardenbitch == 0
a single = is used to set, not to compare
Warden.setBoss() ? I suggest you refer to sugardaddy.lpscene be analogue toYep, it's a .lpstat i made!
And == was probably what I needed. Thanks! I am making a whole mod for the Prison I hope people enjoy.
or check test.lpscene with Actor.setActorVar(tag_WardenBoss) or something like that and then use getPerson(tag_WardenBoss)Warden.setBoss() ? I suggest you refer to sugardaddy.lpscene be analogue to
WardenBoss = WardenBoss.getGlobal()
if WardenBoss > 0
WardenBoss = getSpecific(WardenBoss)
Else
Actor = generatePerson()
WardenBoss = Actor.getID()
WardenBoss.setGlobal(WardenBoss)
From my experience, grooming is the best way that uses 0 money. Else buying beauty treatments, but they can be expensive.Does anyone know which activities raise stats (attractiveness/int/etc) the fastest to unlock perks?
Erm, what do you mean exactly? The version check of PE only fires when you select the option "Open porn busines".Your version check is rejecting anything greater than version 2.
I was able to use PornEmpire in saves where it was initiated before updating LifePlay, but not in new games.
Right. That's why older save files that have already initiated an empire work fine.The version check of PE only fires when you select the option "Open porn busines".
I have had this problem myself, Mostly it does start at the 'DEFAULT_VALUE:' but for some reason it doesnt seem reliable so I always now set it when I generate characters.when making a new stat how do you make it 0 even on random characters created in-game? i have tried DEFAULT_VALUE: 0
Got answer on discord, TY vinfamyI have had this problem myself, Mostly it does start at the 'DEFAULT_VALUE:' but for some reason it doesnt seem reliable so I always now set it when I generate characters.